![]() That, and we shouldn’t be worrying about the state of our precious video game when dozens of talented people are leaving the project because of poor management and creative burnout. We have no idea what this new version of the series is going to be, and chances are it will more than live up to middling expectations regardless of the state it’s in right now. ![]() I suppose the collective averageness of the two mainline Perfect Dark games we’ve seen thus far has me confused about the negative reaction towards The Initiative’s development troubles. We’ve changed so much as an industry since then, and in the years since Perfect Dark Zero has undergone a critical re-evaluation that has been less than kind. The thing is it was reviewed well at the time, but I imagine this was in response to the hype of a new console generation and gorgeous visuals that superseded the requirement of actually being good. Massive set pieces and covert stealth sequences were poorly executed, failing to gel with the game’s clumsy controls and discordant objectives. The folks at Samsung must be in on the job or something. It’s funny looking back on it, how a super secret agent isn’t using a custom piece of gear, but instead a handset she picked up in Carphone Warehouse. Menus are also sponsored by Samsung, meaning that the majority of them feel like a mobile phone from the era instead of focusing on actual user functionality. Guns fired well enough, but you moved with the speed of a lethargic snail and made use of gadgets which lacked any sort of meaningful impact. It just wouldn’t have worked, which sucks.Įven when moving away from its visual presentation, Perfect Dark Zero didn’t play well either. There is no way she could stand alongside Master Chief, Marcus Fenix, or one of the cars from Forza as an Xbox mascot all these years later. In some ways it stuck the landing, but it also depicted Joanna Dark in such a weird way that building upon that with additional games felt impossible. ![]() There is something weirdly endearing about the music and transitions of Perfect Dark Zero, in how it’s trying to be so cool and of the era while maintaining what we loved about the original game. She’s also sexualised, because it was 2005 and there was no escape from it.īack? Coolio. ![]() She’s cool and empowering, but to the extent that she feels like a caricature of what confident female characters should be in a game like this. Joanna Dark is redesigned to be a cool, sexy, and painfully hip sweet thang who is so groovy it’s like she’s been repeatedly hit over the head with a baseball bat infused with mid-noughties energy. Perfect Dark Zero is so painfully of its time that playing it in 2022 feels like an exercise in cringe retention. Young Jade was a fool, because this game is wank. Everything appeared so lifelike, with gunplay feeling sharp and responsive on a controller no longer appealing to arachnid mutants and nobody else. Environments and characters boasted a level of visual fidelity I’d never seen before. One of them had to be a stinker I suppose, but back then it was almost revolutionary. I got my first taste of Oblivion, Condemned, Amped 3, and finally - Perfect Dark Zero. I remember going to my brother’s place and playing a chipped Xbox 360 shortly after its launch, digging through a folder of blank discs containing all manner of games. It was an expansion of everything GoldenEye managed to achieve with an original setting and more futuristic weaponry, seeking to create an IP that didn’t rely on an increasingly finicky licence. Let’s be real, that was very much the initial pitch for Joanna Dark when Perfect Dark first arrived on the Nintendo 64 back in 2000. Nevermind! I’d rather those who weren’t happy at the studio depart and pursue more fulfilling creative endeavours than burn themselves out on a shooter that is basically James Bond in the future but except this time it’s a lady. Lacking creative vision and an unwillingness to explore new ideas have seen people leaving in droves, and given the project is still relatively early in its production, it’s unlikely we’ll be seeing it anytime soon. A large number of staff members have departed the project, cutting down the studio’s workforce significantly as Crystal Dynamics is allegedly brought in to help pick up the pace. Perfect Dark is coming back! That’s currently the plan anyway, but a recent report from VGC reveals that things aren’t going quite so well at The Initiative.
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